

So for example, Grand Theft Auto 4 had issues with unnatural, blown-out clothes and ultra-white road markings when we checked it during the first phase of the Series X preview - and its subsequent removal might have been a response to our feedback. We're told the feature will be disabled on certain titles, based on whether or not it's a clear improvement. It's an algorithm calibrated by Microsoft on a per-game basis, to boost elements on-screen towards a peak brightness value we'd expect of HDR. To explain, Auto HDR attempts to interpret the original standard range image. On street lights, car headlamps, and the streaks of rain - all these points contrast against a city that's constantly in darkness. Rocksteady's interpretation of Gotham City is just perfect for the new feature. For Series X enhancements, Auto HDR is the biggest boost you'll get beyond that. You get more consistent frame-rates than the original Xbox One release, but One X effectively sorted its overall performance profile. It still renders at the same 1440x1080 resolution as the original Xbox One release and performance improvements can only see it run at a capped 30fps. Batman: Arkham Knight is an interesting example in that Auto HDR is pretty much the best enhancement back-compat adds to the game.
#SIMPLY HDR LOGO PLUS#
Put simply: HDR lets us see a wider contrast of tones in bright and dark detail - plus a wider spectrum of colour in-between.īut what of the games that don't have HDR support? That's where Auto HDR steps in and while results vary, it hits more than it misses. Fire takes on a more believable peak brightness in Resident Evil 3, while for racing games like Dirt 5, headlamps hit a realistic peak brightness on night-time tracks. Meanwhile dark detail pops out in caves or long grass. The sun's outline in Sekiro becomes more defined against a cloudy sky Hellblade's overcast greys come out clearly with subtler gradients. Supporting displays with a high enough peak brightness - ideally 600 nits or more - bring out details that would normally be hidden in standard dynamic range. For the likes of Hellblade, Final Fantasy 15 or Sekiro, the effect elevates the image and heightens the realism of their lighting. Genuine HDR is not a given for new releases, even today. When well implemented, high dynamic range can transform the look of a game. The question is - how good is it? Can it really compare to a native HDR implementation? Auto HDR is the latest enhancement, drawing on a machine learning algorithm to add HDR to the majority of its back-compat titles on all Xbox systems. Not only are legacy titles playable, they're enhanced too with higher resolutions, smoother frame-rates, clearer texture filtering and faster load times. Revisiting old classics, from the original 2001 Xbox, 360 and the Xbox One - Microsoft has maintained a through line across its console legacy. One of the greatest strengths of Xbox Series S and X is its backwards compatibility.
#SIMPLY HDR LOGO FULL#
UPDATE: For the authoritative take on Microsoft's new flagship console, Digital Foundry's full Xbox Series X review is now live.
